Systema Solar Live Act

Brief

We were commissioned an Interactive Live Show by the Colombian band Systema Solar. With a team of 3 Creative Technologists we developed different real time visual effects. I was in charge for coding the puppetry controls, the audio-reactive silhouette patches and figuring out best UX practices. We created a VJ deck, from the physical rack to the digital patches.

Overview

To better understand the puppetry possibilities with Kinect, we figure out how Animata worked. After having a first glimpse, I began this patch from scratch in the live software VVVV. Even though I had no previous experience with Kinect or VVVV, this project was evidence of perseverant work, squeezed wit and sought fortune. By the end, there were 3 crafted puppets of Systema Solar's crew (Johnpri –lead singer–, Walter –lead performer & singer– and Corpas –dj/scratcher–)

The VJ Deck

The rack is composed of 1 Kinect, 3 GoPro Cameras, 7 signal converters, 1 MIDI Pad, 1 Mac Mini, 1 Four-Channel Mixer. These 4 signals are the input for the VJ's laptop.

Rehersal

Video Documentation

Electronic Vote

In 2013 we created an electronic vote system through Android tablets that were remotely activated by a Laptop. I was the UI/UX Designer and Industrial Designer –Cubicle. Our main Design Challenge was to create an election system easily perceivable and predictable –intuitive– enough so grown-ups with no previous experience with mobile devices could vote. It was a successful system that didn't got in the way, with 93% of participation.

Storyboard

I created this storyboard so stakeholders could better understand the sought experience.

Scrutiny's visualization

For the scrutiny I developed this visualization in Processing

Enrutate iOS App

Back in 2013 with two developers, we created this Mobile App. I designed the UI including the simplified map of Bogota and the promotional motion graphics. It was the first Mobile Application to interact directly with the map. A more perceivable and predictableintuitive– interaction comparing it with the competition (public transport apps in Bogota, Colombia). 

Interactive Table – ∏ "Planta Interactiva"—

Overview

This project blends the Interactive-Tabletop framework known as Reactivsion, with an engaging way of explaining Biodiesel production. I was the Full-Stack Designer creating the UX, storyboards, 3D motion graphics and Creative Coding like animated buttons and knobs.

The objective behind this exploration is to engage potential new engineering students in an experience that helps them understand what involves any of the engineering programs offered by the faculty. Each of the 4 offered programs at Universidad de la Sabana has a specific narrative within the playful experience of creating biodiesel.

Storyboard

Tryout

Flux iPad App

Concept Development

Flux is a mobile application for tablets that introduces college students to System Dynamics. Its Design Objective involves a new visual representation to improve the user experience in System Dynamic softwares. I was the Visual and Interaction Designer behind its creation. The second iteration at the right was created with a micro-organism metaphor in mind.

For this project I worked closely with a PhD in Applied Sciences directing and implementing the mathematical models behind it, and a junior iOS Programmer.

Bertalanffy’s General Systems Theory sprung from Biology, thus a micro-organism metaphor for the final design seems convenient and captivating. Elements within the aqueous environment resemble organic-like shapes. Both features, the animated elements and organic forms contribute to Flux's aim to bridge users’ mindset onto a unified perceivable and predictable interface.

Iteration 1

Ripple effect concept were elements' behaviors interfere like waves disturbing water. 

Iteration 2

Micro-organism concept were elements have a biological look and the interface borrows visual queues from a petri-dish 

Brand Identity

In System Dynamics the concept of cycle is essential. This is why the logo's starting point is a cycle. Afterwards, a double cycle resembling the infinity symbol was used for the name's starting point.

Logo

 

Splash-screen

Humanoid Robotics with NAO

Within Universidad de la Sabana's Informatics Engineering program, I began teaching introduction workshops on how to use NAOs. Its main software Choreographe, is a visual programming software (drag-and-drop blocks) that allows a rapid grasp of NAO's robust capabilities. I also created some visual instructions and posters for the various activities around these humanoid-robot platforms.

Aldebaran Robotic's NAO

First of four robots

First of four robots

 

First Steps Storyboard

Workshop at Campus Party 2011